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Virtual reality helps you to manage stress better

Although leisure and video games are closely related, there has been an addition to the equation in recent months: neuroscience.

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Virtual reality helps you to manage stress better

Although leisure and video games are closely related, there has been an addition to the equation in recent months: neuroscience. This science focuses on the study of the nervous systems. It includes the brain, spinal cord and networks of motor or sensory nerve cells (called neurons) throughout the body. What does video gaming have to do the nervous system? Atemin would be the answer.

The Universitat Politecnica de Valencia (UPV) funded this project with over 650,000 euros from the Ministry of Science and Innovation. LabLENI, the UPV’s Immersive neurotechnologies research laboratory, is responsible for this project. Martin Brainon, a specialist in behavioral sciences, risk management and technology, collaborated with Quatechnion to create technology-based solutions.

Gamification, which combines learning and leisure to improve skills, is a great way to combine neuroscience with gaming to find out how people react to different stimuli. Atemin uses virtual reality to guarantee brain behaviors and brain responses that are similar to real life situations.

The user's interactions and behaviors are recorded during the experience. A sensor that measures the skin's galvanic rate, which indicates whether you are activating or stressed, can also analyze your gaze movement and physiological responses.

The virtual environment is interactive and users can interact with it. It's presented in a game format. All their decisions are evaluated. The project managers claim that Atemin analyses more than 200 data per second, and its predictive algorithm has an accuracy of more than 70% for the dimensions being evaluated.

The Atemin system is able to process the user's reactions and behaviors during the experience and can predict the results with high precision. It also has the ability to determine the various dimensions that are important for making decisions in the face risk.

Its primary goal is to assist companies with risk management. The focus on the human component means that unlike traditional tests, it does not discriminate based on gender, age or job preference. "We make over a million decisions per day. Therefore, investing in improving this decision-making capacity has a direct effect on safety, profitability, and productivity of companies, and more in the current environment of uncertainty and constant change constant," argue Olga Perez (founder partner) and Noemi Avarez (CEO of Martin Brainon).

Atemin can use the information to create a profile for decision making and train up seven dimensions to directly impact this process: emotional self regulation, attention, control and persistence.

After profiling is complete, skills can be taught using virtual reality. The system offers tailored instruction to each individual, with the lowest rated dimensions being used and the highest achieving dimension being used to guide it to excellence. The project's leaders highlighted that seven out of ten people experience improvements in their attention and mental flexibility after training. They add that 100% of them have improved in at least two dimensions of their decision-making.

Atemin's virtual reality was designed to be used in all business sectors. This allows participants to consider social, strategic, and physical risk. It also facilitates personal growth beyond the workplace.

Its primary goal is to assist companies with risk management. The focus on the human component means that unlike traditional tests, it does not discriminate based on gender, age or job preference. "We make over a million decisions per day. Therefore, investing in improving this decision-making capacity has a direct effect on safety, profitability, and productivity of companies, and more in the current environment of uncertainty and constant change constant", say Olga Perez (founders) and Noemi Avarez (CEO of Martin Brainon).

Atemin can use the information to create a profile for decision making and train up seven dimensions to directly impact this process: emotional self regulation, attention, control and persistence.

After profiling is complete, skills can be taught using virtual reality. The system offers tailored instruction to each individual, with the lowest rated dimensions being used and the highest achieving dimension being used to guide it to excellence. The project's leaders highlighted that seven out of ten people experience improvements in their attention and mental flexibility after training. They add that 100% of them have improved in at least two dimensions of their decision-making.

Atemin's virtual reality was designed to be used in all business sectors. This allows participants to consider social, strategic, and physical risk. It also facilitates personal growth beyond the workplace.

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