" />
Post a Comment Print Share on Facebook

A of Sweden's most beloved role – playing game - Mutant

"A of Sweden's most beloved role – playing game - ”the Mutant”" "The post-apocalyptic game that took rollspelshobbyn to a new level." "It is 1984 in Sw

- 61 reads.

A of Sweden's most beloved role – playing game - Mutant
"A of Sweden's most beloved role – playing game - ”the Mutant”"

"The post-apocalyptic game that took rollspelshobbyn to a new level."

"It is 1984 in Sweden and nothing is fun. But a purple box with a strange cover to change it. To role-playing in general, and the ”Mutant” in particular was able to grow so explosively right here, right then is not a coincidence:"

"Everything was so damn boring. "

"We lived in a kansligrå DDR-colony in the arctic circle where the tv channels were two, film censorship voracious, and a video recorder cost a month's salary. To fly something other than charter was unthinkable for all who were not company executives or pop stars. The big world just felt very, very far away. "

"So we looked inward. Created our own reality, our own after the disaster-tales of the forbidden zones, psychotic robots and mutated moose armed with shotguns."

"The latter is the most important building block in the Mutants successes. Where other post-apocalyptic fiction (such as the Mad Max films and Escape from New York) breathed the united states with the deadly desert landscape or utbombade skyscrapers, was a Mutant so clearly Swedish. When Michael Petersén Gunilla Jonsson worked out Mutant 1984 was the basic idea that putting the document in the Scandinavia 500 years after the great disaster. Ingenious in its simplicity – and the Mutant took the Swedish rollspelshobbyn to a new level."

"the Mutant was more rock ’n roll. Unpredictable, chaotic and satisfyingly odd."

"Dragons and demons was certainly the greatest. But it was also a right generic fantasyrollspel. All of the ingredients (swords, elves, orcs and wizards) were classic and grundsättningen thus more given. The Mutant was more rock ’n roll. Unpredictable, chaotic and satisfyingly odd."

"With the book about the Swedish rollspelshobbyns most beloved games, the authors Orvar Säfström and Jimmy Wilhelmsson made a rigid checkup. The story of the Mutant is long and straggly. Many key events took place for a very long time ago. Methodical and journalistic, the authors approached the topic chronologically. Got hold of original manuscripts and omslagsskisser. Talked with everyone who wanted to be with."

"the Result is substantial. The authors are themselves fans and it shows. The tone is at times reverent and bigeye. But it gives a real energy to the storytelling. There is so much to show up to the authors ' zeal is infectious. They do not to ask critical questions and to call a flop a flop. The time that has passed makes also that the old authors are less protective of their old works. Several are sincere that they do not have a clue what they were doing."

"the Brand had air under the wings long after the Adventure games, which gave out the game, itself collapsed in the 90-century."

"With the years grew the Mutant to include board games, card games, computer games, books, comics, and much more. The brand had air under the wings long after the Adventure games, which gave out the game, itself collapsed in the 90-century. "

"Perhaps reflected a sense that the authors themselves (as well as, and, I assume, the majority of the readers), the classic adventure game era of the history of the Mutant is higher than that which would follow later. The first third of the book has more heart and more details."

"Spin off ”the Mutant chronicles”– with its focus on the beefy space battles – became an international best-seller but never really loved. The part of the book is less colorful and works mostly as a transition to the Mutants ' resurrection in the middle of the 00's. "

"Then launched the publisher Järnringen, on the license, the role playing game Mutant: the Brink of heirs. A return to originalidén with a Sweden after the disaster. The baton was taken in 2014 of of Free league that started about the brand with the role playing game Mutant: Year zero. A beloved game series that has been translated into six languages, and recently received the electronic lives in the form of a computer game. The Mutant may have been born 35 years ago but 2019 is feeling the Mutant as a brand better and is more alive than ever."

"Mutant – nMinnen from the nförbjudna zone"

"Orvar Säfström, Jimmy Wilhelmsson"

Avatar
Your Name
Post a Comment
Characters Left:
Your comment has been forwarded to the administrator for approval.×
Warning! Will constitute a criminal offense, illegal, threatening, offensive, insulting and swearing, derogatory, defamatory, vulgar, pornographic, indecent, personality rights, damaging or similar nature in the nature of all kinds of financial content, legal, criminal and administrative responsibility for the content of the sender member / members are belong.