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Elite space simulator changed in 1984 all the micro – bits are returned to the legend for more than 30 years later
Number in 11/85 micro-bits evaluates the game history of the actual legend, space simulator Elite. Have to say, that a similar milestone in gaming history have been quite low. Also the Bit could already understand a good site. Acorn soft

the space simulator Elite was released in September 1984 Acorn BBC Microlle. Two computer genius and unfailing scifistin, Ian Bell and David Brabenin created by the game's potential was seen immediately, and it it was published about all potential platforms in 1985 after.

Elite sold like hotcakes, a total of nearly a million copies, which was in those days pretty brazen sales success. Piracy of Elite found in probably every self-respecting; on the player.

the elite of the impact echoes in the gaming world still. So Wing Commander, Grand Theft Auto, EVE Onlinet, X-Wing like No Man’s Sky-like games are much Elitelle debt, proseduraali-created games not to mention.

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Myself Elitellä is an invaluable place in the game's history. No other game is able to offer what Elite offers: endless space eight in the galaxy, trading and space rosvoutta, lawmen and outlaws, and opportunities to get rich quick and dangerously, such as by destroying the cargo ships and pick up of the cargo in a safer place.

the Elite is bursting with user-backwoods countries where success had caught the ruthlessness and good weapons. The bigger risks to take, the more it came against the tight space ships turn to fight.

three-Dimensional space was in 1985, something no one had previously done. It was breathtaking. Turn battles was true of the taste, when the distances and speeds and vectors all contributed to the fight outcome, and the equipment was of enormous importance.

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Space battle in the most important thing was to know where it is, and fortunately, the elite I study was so good that it is still the best of what games you have seen. Lituskaksi pull at the radar shows spots indicating enemy ships, and for him to tell whether the object in relation to the player upwards or downwards.

And the normal enemies in addition to might face thargoideja, the elite of the world of the unknown and inhuman aliens, with whom you could not negotiate, and their hyperspace trap could not escape.

When I first thargoidi stopped full of gold loaded on a ship somewhere in the first galaxy in the corner, I didn't realize what happened. The stars disappeared from the world, not space stations or planets visible. Was just black, and its in the middle towards the swirling octagonal puck.

an Estimated 20 seconds later I was dead.

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it Was also completely incomprehensible that any game could hold so many planets! In each of the eight galaxies were 256 stars, each star with its own planet with its own description, and each planet its own management system and situation which affected commodity prices.

the Beginning of the game Ian Bell and David Braben were planning their games a comprehensive 282 trillion galaxies, i.e. 282 000 billion galaxies. The publisher, however, the pressure Bell and Brabenin to drop the scale of human comprehension in the eight galaxies.

(Crowdfunding, in 2014, published in Elite: Dangerous is a hundred billion star systems, each of which can be more than a hundred celestial objects such as planets, moons, moons of moons, the asteroid belt and of course the space station. Quite.)

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Jyrki J. J. Plant wrote Elite overall page size of the micro-bits. Plant worry about the budget when it actually only means that complex game manual was available in English only, and that is why the game of subtlety would be missed from many language skills in deficient young pilot experience without.

Jyrki gave Elitelle five galactic stars.

Actually give the six.

Source: micro-bits

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