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A lot of Pokemon changes the brain

"A lot of Pokemon changes the brain"

"An intense Pokémonspelande that children can change the brain so that you react stronger on pictures of Pokémonfigurer as an adult. The appearance of the screen is also believed to have significance."

"Wobbuffet, Bulbasaur, and Pikachu. The number of characters in Nintendo's classic Pokemon, which was launched in 1996, are many and all of them have a characteristic appearance. Thousands of young people, from femårsåldern and upwards, have, through the years, devoted several hours each day, the game, far up in the teens. They even go to the extent of buying accounts at roadaccounts. Including Jesse Gomez, now a student at Stanford University in the united states."

"But such an intensive gaming the brain in the long term – and in that case how? Not impossible, he reasoned, because he and many with him playing so intensely, and as a child, during a time when the brain is extra malleable and receptive to visual stimuli."

"to find out more he gathered the eleven people, including himself, who had an intense Pokémonspelande on his conscience. And when these people were put in an mri machine and at the same time, got to see hundreds of randomly selected images on different Pokémonfigurer reacted a certain area in the brain much more powerful than that of a control group who had not played Pokémon as a child."

"It was the same anatomical structure in all subjects who responded, a small crease in the visual cortex, located behind the ears, which in the past has been associated with our ability to recognize animals, which is logical since many of the Pokémonfigurerna look like animals."

"the Brain of the Pokémonspelarna had not changed physically in this area, as some media have reported, however, the neurons obviously been inpräntade to recognize and respond to the different Pokémonfigurerna in a completely different way than those who have not had played as a child."

"The design, the classic rectangular Game Boy, is also believed to have had a significant impact on inpräntningen. Since the screen is small, takes up only a small part of the central field, which is believed to have had a significant impact on where and how large part of the brain that was inculcated by the small figures."

"the Study, published in Nature, Human Behavior, is seen as yet another example of the plasticity of our brains and they are capable to change itself depending on what we see and experience."

"Pokemon is actually an abbreviation of Pocket Monsters, and is a generic name for a variety of imaginary figures which can be introduced in a game created by Satoshi Tajiri for the japanese game setup the Game Boy from Nintendo. Videospelsfigurerna has subsequently created a whole underhållningsvärld and become a phenomenon among children around the world. The characters got a new life with the Pokémon Go, which launched in 2016 in which users interact with the Pokémonfigurer in real-world environments with the help of a mobile phone's camera."

"Source: Nationalencyklopedin"

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