Mark Cerny, one of the nyckelarkitekterna behind the current Playstation 4, and with the same role for the next generation, says in an interview with Wired about the hardware that engineers and designpersonal now wears with of Sony.
unlike the Playstation 4 Pro, an upgraded version of the Playstation 4, the next generation of bid on the ”fundamental changes in what a game can be”.
Cerny said that the console will not pop up in the years, but various gaming companies have already received so-called developer package to be able to start creating the next generation of games.
also has extra effort has been put into the sound this time, more specifically, with a separate audio device connected to the processor. Best it should work with headphones.
" As a player, so it has been something of a frustration that the sound is not changed so much between the Playstation 3 and Playstation 4. With the next console is the dream to show how dramatically different the listening experience can be when we are adding significant levels of hårdvaruhästkrafter to it, " says Cerny to Wired.
One of the biggest technical differences seem to be the new flash memory replaces the hard disk. In addition to cutting the load times so enables the hardware how fast it can load the data in the game. Cerny demonstrates, according to Wired, a direktförflyttning in the ”Spider-Man” – when the player pauses the game in order to move to another point on the map. This takes 15 seconds of loading time of the PS4 Pro, but the next generation just 0.8 seconds.
who has not yet received any name, will also be able to play PS4 games, and have a reader of the physical media, probably some form of disc.
How Sony will tackle the strömningsfrågan is unclear, with Google's brand strömningsbaserade Stadia in the horizon, and Microsoft's bet on the technology.
"We are molnspelspionjärer, and our vision should become clearer as we approach the release," says Mark Cerny to Wired.